Process






Bodily expression dataset

Authentic Movement Excercise developed by Mary Starks Whitehouse in 1950

Random String generator
       







Can you think random?

      







ROI (Regions of Interests)






        ‘What do Images Want?’, 2005 van W.J.T Mitchell
We need to see images not just as inert objects that convey meaning but as animated beings with desires, needs, appetites,
demands, and drives of their own







       





Turning the decoding system around
       
Combine methods from different softwares/disciplines/approaches






choreographer: Marjolein Vogels,
actress: Marina Miller Dessau
 

 













Projects








Interpersonal Biofeedback Apparatus Encoding Cardiac Fluctuations

Interactive 10-channel audio installation: ceramic, aluminium, vibration speakers, sensors, foam panel, acoustic panels, acrylate, SuperCollider algorithmic composition software, MaxMSP design environment for music, video and audio.

2021
This interactive installation examines our urge to exert control over our body, the uncontrollable nature of the conditions that influence how we feel, and the data systems that analyze our state of wellbeing. Visitors are invited to take a seat and place a sensor on their earlobe. Their heart rate variability (HRV), the period between heartbeats, will immediately become audible as the sound of ticking metal friction on ceramics, and squeaking polysterene. Changes in HRV directly impact on the sound composition by Sjoerd Leijten and vice versa.





Multi-Gesture Gym (performance), 2023

performance 25 minutes. dancer, sound, sculpture

The sculpture Multi-Gesture Gym is activated through performance, whereby a choreography of deconstructed, seemingly pointless, and absurd movements are combined with elements of prescribed rules and instructions and moments of improvisation




Infinite Posture Dataset

video 4K 15min loop, 65 inch flatscreen. Relax Zone Pro Inversion Table (extended and re-assembled), 20kg weight plate, motor 2021
She moves by endlessly morphing to the rhythm of the device – strapped in the frame of the screen - following or giving instructions; part human, part machine



Press Power, A Performative Exploration of Subtle Power Dynamics in Responsive Technologies,  2024 

Performative lecture with Interactive audio sculptures, 10 minutes.  

As technology becomes increasingly integral to how we communicate amongst each other subtle non-verbal cues are often lost. This performative explores how the power relations between humans and machines and humans amongst each other through machines could be designed more dynamic. By interacting with prototypes that respond in dynamic vocal sounds in a somewhat unpredictable manner to specific bodily gestures, the artist aims to foster a more nuanced relationship between the 'user' and the 'device,' encouraging a fluid exchange of status and control.



Dynamic Vocal Response to Movement: Prototype #2, 2023

Interactive audio sculpture, steel, webcam, laptop stand, cable management spine, web-based machine learning software Teachable Machine.  



Dynamic Vocal Response to Movement: Prototype #1, 2023

Ergonomic kneeling chair with video screen, 3 minute loop.  


Dynamic Vocal Response to Movement: Prototype #3,  2023

Interactive audio sculpture consisting of wood, steel, webcams, screens, computer, speakers and web-based machine learning software Teachable Machine.  

In our daily lives, we unconsciously navigate and negotiate status through non-verbal communication. Simple actions like lowering our voice or straightening our posture can convey a higher status to others. However, when interacting with 'smart' devices in modern life, this fluid exchange of status often becomes impossible due to the static nature of the technology. This project investigates how power dynamics between humans and machines can be made more dynamic. By creating interactive prototypes that unpredictably - in dynamic vocal sounds - respond to specific bodily gestures, the artist seeks to evoke a nuanced relationship between the 'user' and the 'device.'




Multi-Gesture Gym, 2023

deconstructed and re-assembled fitness devices, kinesiology tape, vinyl stickering.  

A surreal device is created by combining elements from ten different fitness apparatuses.This work is inspired by our technology-driven era, where devices compel us to adhere to specific gestures and behaviors, blurring the distinction between human agency and machine compliance.